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After the minimal Cloak of Darkness demo game, I decided to reimplement another "classic" little IF game, using my storytllr64, my WIP C64 graphic text adventure engine

This time I've selected Accuse, by David A. Wheeler, a 2007 (vaguely) Cluedo-like replayable game, released under GPL 2 or later license (yes, that means I'll release my version under the same license too).

A murder, in a mansion, with three suspects, three potential murder weapons, and five locations, and you, a detective with "powers", able to understand if a specific accusation is correct or not.

Being each play based on a random selection, you could play this game more than once, even if (as even the original author admitted) this is more a logical puzzle game than a mystery game (so the environment is just "for fun" than something you need to analyze).

Anyway, the game is free, the source code is available, and I guess that my Accuse release could be worth a try if you're into this kind of game :-)

Some basic instructions (available also in-game)

- your goal is to find who's the murderer, which weapon he/she used, and in which room he/she committed the crime. To find that you rely solely on your accusation abilities - that will give you implicit hints, telling you if your accusation is completely wrong, or if partially wrong.

- your accusation must include the suspect, the weapon, and the location. Location is *implicit* (you must be in a location to accuse someone to have killed the victim there) so you must invite the suspect there. You need to have there the weapon too, but you can pick it up and have it with you, so that's easier. Accusation is done writing "accuse <suspect> with <weapon>"

- in the original game each accusation must be completely different from the previous one (you can't accuse the same person twice in a row, nor use the same weapon, or the same place). I made my game a bit simpler, removing the each-time-a-different-place part (you don't need to change also the location from one accusation and the next one)

- I changed the syntax for asking suspects to move to a different location. You must write "invite <suspect> to <place>" or "request <suspect> to <place>"

- I changed the syntax to give up too - to give up you must write "surrender" or "abandon"

A couple of extra notes:

- this game has been developed using CC65 compiler (https://www.cc65.org/) - it's made in C with some inline asm

- github repo with source code is here.

Download

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Click download now to get access to the following files:

accuse.prg 34 kB
accuse_script.zip 5.8 kB

Development log

Comments

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(1 edit)

An interesting spin on the "mastermind" style logic game.  The graphic text adventure game engine seems pretty solid, too!  Nice work.  Only thing is, in the first game I played I made sever or eight accusations and when I solved it, the game said I spent 28 minutes investigating.  On the second game I played, I made only three accusation and was told I spent 42 minutes investigating.  How does the scoring work, exactly?

uh odd - minutes pass moving from room to room (1 min) but also making accusations (they should take 10 minutes each). I should check if I simply didn't miss something going over the max values for time variable (a byte) :-|

Still enjoyable, though.  :)  I'm playing on an NTSC system, if that has any bearing on it.

Thanks for the game !!!

thank you for this message :-)

very good

thanks :-)